![]() ![]() The naming of the texture pack has to be very specifically named but they should already come properly named though the Djipi packs will need to be adjusted slightly removing the first part of the downloaded file name. In the end you should have a folder structure that looks like this:ĭrop the. If there is no GLupeN64 folder in the system folder make one and then in that folder make another folder called cache. Test out the core without any packs first and make sure it is working for you and it should generate a \GLupeN64 folder in the \system folder in your Retroarch install folder. To use these packs I will highly recommend using a nightly build of Retroarch and an up to date GLupeN64 core. htc file and can be found here: The Djipi Zelda packs are a great place to start, they look amazing. There are some packs out there already done in the. htc file in the \cache folder which you can then use in Retroarch with GLupeN. You can convert loose packs such as the Mario 64 one made by Hypatia found here: You will need to load the loose pack into Project64 and it will generate an. The packs have to be made for the GlideN64 plugin that is used in Project64 and Mupen64 and the pack has to be in an. ![]() ![]() The latest GLupeN64 core for Retroarch now has support for high resolution texture packs. ![]()
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